Fourth weekend in a row that I've done a jam, fourth game I've ever made as well..
This is a working prototype as far as I'm concerned, only two levels at the moment.

WASD moves, P pauses and U unpauses.

Objective is to dodge lasers, get to the vault, unlock the vault using the slider, get money, dodge laser, stash money and repeat until time runs out. If you  get hit, you die, lose your score and the level restarts, but if you beat level 1, your score from level 1 will carry over even when you die in level 2.

I was way too worn out and away from home too much this weekend to really do much for graphics, so credit goes to various OpenGameArt sources, I did the sound effects using BFXR and the music I used a procedural music generator to generate a MIDI file, then I took it to FL Studio and exported to an OGG file.

https://opengameart.org/content/chadmandoos-random-2d-rpg-characters-animations-... For the player character..

https://opengameart.org/content/dog-run-stand-pee-6frames-46x27 For the dog..




The program I used to make this game was Construct 2, I was going to use GameMaker, but I decided to go with Construct for this. 

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